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A game-week preparation system for a high school football staff

The staffs that feel detailed are not working more hours; they run the same six-day sequence every week and write everything down in one place: scout on Saturday and Sunday, install and script Monday, practice from the script Tuesday through Thursday, print the call sheet and wristbands Thursday night, and review on Saturday. This guide lays out that sequence, what each day produces, and how to get a staff of three to ten coaches actually following it.

By Brandon Beddes, founder, script week · Updated · 9 min read

Why 'more detailed' usually fails

Every off-season a head coach decides the staff is going to be more thorough this year. By week four the scouting report is a text thread, the practice script is in the coordinator's head, and the call sheet was printed at 2 p.m. Friday from last week's file. The problem was never effort. It was that 'more detailed' was a wish, not a schedule, and the detail lived in four different apps and two people's memories.

A system is a fixed order of work with a named output for each step, kept in one place the whole staff can open. Once that exists, detail is what happens naturally, because each step has somewhere to put it.

The week, day by day

Saturday and Sunday: scout and self-scout

Two outputs. First, the opponent report: their base fronts and coverages, their tendencies by down and distance and formation, their top four or five plays, and the three things they do that will hurt you. Second, and skipped by almost everyone, the self-scout: what does film say about you? If 70 percent of your third-and-short calls are the same play to the same side, the opponent's coordinator found it on Saturday morning. Find it first.

Chart tendencies in a tool that keeps them, not on a legal pad. A tendency you can filter -- 'what do they run on 2nd and long from trips' -- is worth ten you have to remember.

Monday: install and script

Monday is the staff meeting that decides the week. Three decisions, written down: which plays get installed or emphasised this week and against which of their fronts; the practice plan for Tuesday through Thursday, by period, with a clock; and the first draft of the situation boxes for Friday's sheet. Draw the new plays against the fronts you expect, not against a generic 4-3, so the players see on Tuesday what they will see on Friday.

A practice script is periods on a clock. Name each period, give it a duration, set a start time, and let the schedule compute itself. Where groups split -- the OL on individual work while the skill players tackle -- put both in one period as separate blocks rather than two periods, or the clock lies.

Tuesday to Thursday: practice from the script

The script is not a suggestion. If the script says 4:10 is inside run against Over front, that is what happens at 4:10, and the plays in that period are the ones from Monday's install. Print the script for every coach. Deliver the installed plays to players' phones Monday night so Tuesday is rep, not teach. Give a short recognition quiz Wednesday; the misses tell you what to re-teach Thursday.

Thursday night: the call sheet and wristbands

The sheet gets built from the plays you actually practiced this week, in the situation boxes you drafted Monday, in call order. Wristband inserts print from the same list so the numbers match. Thursday, not Friday: you want to look at it once with fresh eyes before it matters. The separate guide on building a call sheet covers the structure in detail.

Saturday: review, then start again

Before you scout the next opponent, spend thirty minutes on yourself. Which boxes on the sheet did you actually call from? Which plays worked against the front they showed? Archive what you will never call again. Then the cycle restarts, and the self-scout you run this Saturday already includes Friday's game.

Getting the staff to follow it

The tools question

You can run this on paper and a shared drive, and plenty of good staffs do. What software changes is the friction at each handoff: tagged plays fill a call sheet box by themselves, a script with a clock prints for every coach, a scouting report exports to a PDF, and an installed play reaches every player at once. Script Week does all of that in one login; the Staff plan ($240/year, up to 10 coaches) is the one built for this. Hudl is where your film lives and sits alongside, not instead.