Play design · Situational tagging · Call sheets

Scout it Monday.Script it Wednesday.Call it Friday.

Script Week is where a football staff runs the week. Scouting, installs, practice scripts, call sheets and wristbands, printed by Friday.

Brandon Beddes, founder of Script WeekBuilt by Brandon, a former college offensive lineman who got tired of building call sheets by hand.Read our story

Mid-season? Set up in one practice, not one offseason.

3rd & shortRed zone11 personnelLeft hashTwo-minute

The week

Three steps to Friday

  1. 01

    Draw and tag your plays

    Draw every play once on the field canvas, then tag it by down, distance, hash and personnel.

  2. 02

    Build the week

    Practice scripts, scouting and the call sheet all pull from the same tagged library, so nothing gets drawn twice.

  3. 03

    Print by Friday

    Call sheet, wristband inserts and play cards come out sideline-ready in one click.

The product

Build the call sheet. Print the call sheet.

Boxes fill themselves from the plays you've already tagged: down, distance, field zone, or a dimension you invent yourself. Numbers, wristbands and the print view come off the same sheet. On game day, tap each call as you make it, and your film breakdown starts from that log instead of a blank page.

The call sheet editor: nine situation boxes filled with tagged plays, and a sidebar of situations to add.
Tag once. Every box fills itself.
The same call sheet printed on letter paper, with wristband numbers beside every play.
The same sheet, ready for Friday.

The tryout

A real play, before you sign up

This is the designer, not a demo of it. On a laptop you can move a receiver, draw a route, flip the front from a 4-3 to a 3-4, and watch the play card redraw. On a phone you get the card itself, the same one that prints on Friday. Either way it follows you through signup as your first play.

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The install

One login for the whole job

Most staffs juggle a drawing tool, a spreadsheet, a print shop, and a group chat. Script Week is the one-stop shop: everything between Saturday's film and Friday's kickoff lives in one place.

The play designer: 31 Blast drawn on the field canvas, with the line of scrimmage, the blocking and the ball carrier's path.

A real play designer

Draw formations, routes, and blocking on a field canvas with undo, revisions, and printable play cards. Draw one play against every front you'll see. Variants live inside the play, not as five duplicates, and you flip 32 Blast into 31 Blast in one click.

How the designer works →

The plays page filtered to Offense, Run, vs Nickel, showing two matching plays and the situational tags on each.

Tags that think like a coach

Down, distance, field zone, hash, personnel, plus any dimension your program invents. Filters combine, so “3rd and short, left hash, 12 personnel” is one query, not a Friday-night binder hunt.

What the tags mean →

A printed call sheet: situation boxes of numbered plays, each with its personnel group, on letter paper.

Call sheets & wristbands

Build game-day call sheets straight from your tagged library, auto-fit to one printed page, and generate wristband inserts from the same data. Change the play once; every sheet follows.

Building a call sheet →

One period of a practice script: fifteen minutes of Inside Run, carrying the real plays scripted into it.

Practice scripts, scouting & game reports

Script practice periods from your own plays, chart opponents, and generate a scouting-report PDF with game plans drawn against every front they run. Tap Ran on the sheet as you call the game, and Saturday's report says what worked, with every finding pointing at its snaps.

Scripts, scouting and self-scout →

The player app on a phone: My plays, a 'new plays this week' banner, and an installed play with its diagram and a New badge.

Teach it to your players

Install plays to a player app, push alerts when the game plan changes, auto-generate recognition quizzes from your own tags, and attach short coach-recorded video walkthroughs.

What players see →

The locker room

In use this season

36
staffs signed up

The price sheet

Pay like a youth program, not a pro franchise

Annual plans save you at least 29%. And the price you sign up at is yours for good. We never raise it on an active subscription.

How many coaches?

Players in the app?

Answer both and we'll point at the card.

Free

$0forever

The full designer, on the house.

  • 1 coach
  • Up to 20 active plays
  • Situational tagging & filters
  • Multi-defense play variants
  • Roster & depth chart
  • Printable play cards
  • 1 call sheet with wristbands (watermarked)
Start free

Coach

$8/mobilled $96 annuallyor $12/mo billed monthly

Everything a solo coach runs.

  • 1 coach
  • Everything in Free
  • Unlimited plays & playbooks
  • Unlimited call sheets & wristbands
  • Practice scripts
  • Formation templates
  • Game charting, grading & video
Start with Coach

Staff

$20/mo per teambilled $240 annuallyor $29/mo billed monthly

The whole room, on the same page.

  • Up to 10 coaches
  • Everything in Coach
  • Scouting reports & game-plan PDFs
  • Present mode & telestration
Start with Staff

Program

$70/mo per programbilled $840 annuallyor $99/mo billed monthly

Varsity, JV, and youth under one roof.

  • Unlimited teams, one bill
  • Everything in Team, every team
  • Program-wide coach roster
  • Year-end roster promotion
  • Players can play up a level
Talk to us

Film add-on

$17/mo per teambilled $199 annuallyor $25/mo billed monthly

Game and practice film next to your plays. Add it to Coach, Staff or Team.

  • 100 hours of stored film
  • 50 more hours for $7/mo or $60/yr
  • Upload, watch with your staff, clip to snaps
  • Delete film and the hours come back

Team + Film: $50/mo, billed $599 annually ($400 + $199).

Every plan is one flat price per team, or per program on Program. No per-coach or per-player fees.

Your price is locked the day you sign up

Whatever you pay when you subscribe is what you keep paying, for as long as your subscription stays active. If we raise prices later, that is for new signups, not for you.

Changing plans moves you to that plan’s current price; cancel outright and come back later and you start at the price then. The full plan details.

The scouting report

How Script Week stacks up

FirstDown PlayBook sells pre-drawn plays. Football Play Card sells play cards and wristbands. Hudl sells film. Script Week covers the coaching work between them, at a fraction of the combined bill.

FeatureScript WeekFirstDown PlayBookFootball Play CardHudl
Play designer with your own drawingsYesYesYesPartial
Combinable situational tags & filtersYesPartialPartialPartial
One play vs. multiple defensive frontsYesNoNoNo
Call sheets & wristband insertsYesYesYesNo
Practice scriptsYesYesPartialNo
Scouting reports & game-plan PDFsYesYesPartialPartial
Player app with installs & quizzesYesPartialYesNo
Multi-team program pricingYesPartialPartialPartial
Game film hosting & exchangePartialPartialPartialYes
Import an old playbook (PDF/images)YesNoPartialPartial
Game charting & game reportYesNoNoPartial
Draws the 5v5 flag fieldYesYesYesPartial
Typical team price per year$0 to $840$150 to $750$36 to $768$400 to $4,000+

Full support Partial Not offered

Competitor features and pricing checked against their own sites, October 2026.

Film hosting is the Film add-on, and film you keep on your own drive never counts against your hours. Film exchange with other schools is not offered.

The film-room Q&A

Questions coaches ask

What is a football call sheet?

A call sheet is the one-page (sometimes two) sheet a play-caller holds on game day: plays grouped into the situations you expect to face (1st & 10, 3rd & short, red zone, two-minute, coming out), so the next call is a glance, not a search. In Script Week every box on the sheet fills itself from the plays you've tagged with that situation, the same sheet numbers the plays for wristbands, and it prints to letter paper.

How to build a football call sheet → · Free printable call sheet template →

How do the wristbands work?

Every play on a call sheet gets a call number. Script Week prints those numbers as wristband inserts, the small grid a quarterback or signal-caller slides into a wristband sleeve, sized for standard youth and high-school bands, one sheet per page. Renumber the call sheet and every band reprints to match; a play can also carry a decoy number so the defense can't decode the signals.

Free printable wristband insert template →

How much does Script Week cost?

Script Week is free for a single coach with up to 20 active plays, including the roster and depth chart. Paid plans start at $8/mo billed annually: Coach ($8/mo, $96/yr) for unlimited plays and game charting, Staff ($20/mo, $240/yr) for up to 10 coaches with scouting tools, Team ($33/mo, $400/yr) to add player accounts with installs and quizzes, and Program ($70/mo, $840/yr) to cover every team in a program under one bill. Month-to-month billing is available at a higher rate.

What each plan includes →

Do I pay per coach or per player?

No. Each plan is one flat price for your whole team. Add your coaches and players at no extra cost.

What each plan includes →

Is Script Week a replacement for Hudl?

For most of what a staff uses Hudl for, yes. With the Film add-on, Script Week hosts your game film, lets you clip every snap, mark it up, record a breakdown over it, and send a clip to a player with a note. It charts and grades every snap and rolls that into a self scout. Then it does the part Hudl doesn't: designing plays, tagging situations, building call sheets and wristbands, writing practice scripts, scouting opponents, and teaching players through the player app.

The one thing it does not do is exchange film with other schools. If your league trades film through Hudl, keep Hudl for the exchange and run the rest of your week in Script Week.

What game week looks like in Script Week →

How is Script Week different from FirstDown PlayBook or Football Play Card?

FirstDown PlayBook is built around its library of 35,000+ pre-drawn plays, and Football Play Card around printable play cards and wristbands. Script Week is built around situational tags: every play is tagged by down, distance, field zone, hash, personnel and any dimension your staff adds, the filters combine, and a call sheet box is one of those filters, so the sheet fills itself. The wristbands, practice scripts and player quizzes all come from the same tagged library. It also keeps one play against several defensive fronts instead of a copy per front, charts and grades every snap into a game report, and imports an old playbook from PDFs or images yourself, for free.

Where they lead: FirstDown's pre-drawn library is far bigger than our community library, and Football Play Card draws more flag formats, 4v4 through 12v12, where Script Week draws 5v5 flag and 11-man. The comparison table above has every row, checked against their own sites in October 2026.

Football call sheet software compared →

What levels of football is Script Week built for?

Youth and high school 11-man football, and 5v5 flag. Set a team to flag in Settings and the designer draws the NFL FLAG field with five-player formations, on every plan including Free. Program pricing is built for varsity/JV/youth organizations that share coaches and promote players year over year.

Flag football in Script Week → · Getting started →

Do my players need accounts?

Only on the Team and Program plans. You make each player a username and a one-time starter code from the roster, so no player email is collected, and the player picks a password you never see. Players get a read-only app: the plays you install, alerts when the plan changes, auto-generated recognition quizzes, and any video walkthroughs you attach. They can't edit anything, and there's no messaging surface to moderate.

What we store about a player →

Will my price go up later?

No. The price you subscribe at is locked for as long as your subscription stays active. Future price changes only ever apply to new signups.

Cancelling and refunds →

Your next opponent is already on film. Get the plan on paper.