Call sheets
A call sheet is boxes, each holding the plays for one situation. A box added from a preset fills itself from your tagged library; a blank box holds whatever you pick by name. Order inside a box is call order. Colors are how you find a section at a glance on a sideline in the cold, so use them. Randomize asks before it deals new numbers once any exist, because wristbands already printed would be wrong. A play you put in two boxes gets a different number in each: the second one fills a spare slot on a later wristband window, so you can call the same play two ways and the other sideline can't tell from the flip which window it lives in.
Play numbers
Play numbers is the team's permanent list — the number a new call sheet gives each play. Type into the fields and press Save once; nothing is stored until you do, so you can swap two numbers or move fifteen plays around without a collision on the way. A grey "was Trap" beside a field means Trap loses that number when you save. Arrange & number deals a whole side 1 to N in the order you drag it into. Numbers from/to on both the list and the wristband page prints only that range — sixty-five plays numbered, twenty-nine on this week's band.
Keep the same numbers all season? On a call sheet, Add a box → Numbered plays puts every numbered play on the sheet, one box per side in number order, each keeping its number. It also switches the sheet to numbering by hand, so Randomize can't reshuffle them. Press it again later and it adds only the plays you've numbered since. Pick the Numbers only style and the sheet prints as your numbered list; game day's Numbers view reads it the same way.
Practice scripts
A period is a slot on the clock. Inside it, blocks are what's happening — one usually, several when groups split. Set a start time and every period gets its real clock time, so the script reads the way the practice runs.
Scouting
Build an opponent report, chart their formations and tendencies, and draw the looks you expect to face. The report prints to a PDF you can hand a staff.
Self-scout
The same tendency math, pointed at yourself. Pick a situation for the rows and what you call for the columns, and it tells you what film says about you. "What we installed" counts every active play once; "what we call" weights by how often a play appears on your call sheets — which is closer to what an opponent actually sees. A row where one call is 70% or more, on at least four plays, gets flagged as a tell.
The report says how much of itself is guesswork. Untagged plays get counted in their own row rather than quietly dropped, so a thin report looks thin instead of looking confident.