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Game week

Call sheets, practice scripts, scouting, and self-scout.

Call sheets

A call sheet is boxes, each holding the plays for one situation. Give a box its situation tags and it can fill itself from your tagged library. Colors are how you find a section at a glance on a sideline in the cold, so use them.

Practice scripts

A period is a slot on the clock. Inside it, blocks are what's happening — one usually, several when groups split. Set a start time and every period gets its real clock time, so the script reads the way the practice runs.

Scouting

Build an opponent report, chart their formations and tendencies, and draw the looks you expect to face. The report prints to a PDF you can hand a staff.

Self-scout

The same tendency math, pointed at yourself. Pick a situation for the rows and what you call for the columns, and it tells you what film says about you. "What we installed" counts every active play once; "what we call" weights by how often a play appears on your call sheets — which is closer to what an opponent actually sees. A row where one call is 70% or more, on at least four plays, gets flagged as a tell.

The report says how much of itself is guesswork. Untagged plays get counted in their own row rather than quietly dropped, so a thin report looks thin instead of looking confident.

Next: Your players