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Plays and the designer

Drawing, tagging, defense variants, flipping, and animation.

The tools

Drawing a play from a formation template: drop the players, draw routes, motion and blocks, and save.

One play, several defenses

You don't need a separate play for every front you might face. Draw the play against one defense, then use the Defense faced switcher in the designer to save a version against the next one. The play stays one entry in your library, and you switch fronts like a filter when you open it.

Picking a formation for your own side clears the defense, so you start each look fresh instead of deleting eleven defenders by hand.

Bringing in your old playbook

On Plays, choose Import plays and pick the images or PDFs of the playbook you already have. Each image and each PDF page becomes its own play, named from the file, with the picture attached. You check the names, set the side, and skip anything you don't want before it saves. The picture sits on the play page until you redraw it in the designer, and the play can be tagged and put on a call sheet right away.

Imported plays count like any other. On the Free plan the first 20 save and the rest wait until you upgrade or archive a few.

Flag football

Settings → Game format switches a team to 5v5 flag. The designer, prints, animation and the player app then draw the NFL FLAG field — 30 yards wide, no hash marks, the no-run zones shaded — and the Formation menu carries five-player sets (Spread, Trips Right, Twins Left, Bunch Right; 3-2 Zone, Man Free). Existing plays keep their drawings; only the lines around them change.

Printing and exporting the playbook

On Plays, filter to the side you want, then Select all and Print selected. Tick Every saved defense too and each play prints its base diagram followed by every defense it was saved against, each as its own diagram — the whole offensive playbook, every look, in one job. The same switch is on the print page itself, next to plays per page. Export to PowerPoint, beside Print selected, takes the same selection and writes a .pptx with one slide per play (and per saved defense), for a staff that installs from slides.

Flipping

Create flipped play mirrors a play into a new, named one in a single step — 32 Blast becomes 31 Blast, drawn to the other side. The original is untouched. Flip, by contrast, mirrors the play you're looking at.

Present mode

Present opens a play full screen for the film room: dark chrome, Prev and Next through your list, pointer, pen, laser and spotlight tools, zoom, and a recorder that captures the screen and your voice for up to three minutes. Drag a player to show where you want him instead — it moves on screen only, along with any route drawn from him, and Reset players puts everyone back. Nothing you do in Present changes the play.

Animation

Any play with routes can be played back. Everyone moves at a real speed rather than finishing together, so a deep route genuinely takes longer than a hitch. It's available in the designer, in present mode (spacebar), and to players on their own play view.

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