The tools
- Select — click a player, route, or label to move, edit, or delete it. Drag on empty grass to grab several at once.
- + Offense / + Defense — click the field to drop a player.
- Route — click each turn in the path, double-click to finish. Dashed is the usual way to show an option or an alert.
- Motion — pre-snap movement. In the animation it runs before the snap while everyone else stands still.
- Block — a blocking assignment, ending in a flat T instead of an arrowhead.
- Drop — zone coverage: a line from the defender to the area they own, ending in an oval you can size.
- Text — a call, a coaching point, a snap count.
One play, several defenses
You don't need a separate play for every front you might face. Draw the play against one defense, then use the Defense faced switcher in the designer to save a version against the next one. The play stays one entry in your library, and you switch fronts like a filter when you open it.
Picking a formation for your own side clears the defense, so you start each look fresh instead of deleting eleven defenders by hand.
Flipping
Create flipped play mirrors a play into a new, named one in a single step — 32 Blast becomes 31 Blast, drawn to the other side. The original is untouched. Flip, by contrast, mirrors the play you're looking at.
Animation
Any play with routes can be played back. Everyone moves at a real speed rather than finishing together, so a deep route genuinely takes longer than a hitch. It's available in the designer, in present mode (spacebar), and to players on their own play view.